AI Insights · Timothy · July 2022
Top 5 Geolocation Games Performance in South America, Q2 2022
Explore the performance of the top 5 geolocation games in South America during Q2 2022, featuring trends in weekly downloads, revenue, and active users.
In the second quarter of 2022, the top geolocation games in South America exhibited varied performance metrics across downloads, revenue, and active users. Here’s a closer look at the trends for the top 5 applications, based on data from Sensor Tower.
Pokémon GO from Niantic, Inc. demonstrated a robust performance. Weekly revenue saw a significant peak at approximately $300K in the week of May 30, while other weeks ranged from $62K to $194K. Downloads reached their zenith in the same week with about 296K, and a notable high of 146K at the end of June. Active users showed a consistent rise, starting from around 7.1M in late March and climbing to over 9.2M by the end of June.
Five Nights at Freddy's AR by Illumix, Inc. had a more modest performance. Revenue fluctuated slightly, peaking at $588 at the end of March and maintaining a range of $170 to $325 towards the end of the quarter. Downloads exhibited a downward trend, starting at 38K in late March and reducing to around 16K by the end of June. Active users mirrored this trend, decreasing from 176K to about 92K over the same period.
STEPN by FindSatoshi Lab Limited, a newer entrant in the market, showed fluctuating download numbers. Downloads peaked at 31K in early May but dropped significantly to around 3.1K by mid-June. Active users followed a similar pattern, starting at 9K in late March, peaking at 26K in early May, and then declining to approximately 15K by the end of June.
Jurassic World Alive by Jam City, Inc. experienced a steady increase in weekly revenue, peaking at around $8.9K in early June. Downloads also saw a significant rise, reaching about 21K towards the end of May and early June. Active users showed a positive trend, growing from 37K in late March to over 52K by early June, before stabilizing around 47K by the end of the quarter.
Pikmin Bloom from Niantic, Inc. had relatively stable revenue, fluctuating between $98 and $246 throughout the quarter. Downloads saw a noticeable spike to 12.9K in early May but significantly dropped to around 300 by the end of June. Active users decreased from 62K in late March to about 44K by the end of June.
For more detailed insights and data, visit Sensor Tower.